Yes your definition captures the essence of the word "innovation" ... over time I similarly distilled the three dimensions you note: "new", "done" and "value". I now believe that what we should strive for society is the encouragement and support of more "innovators" rather than trying to hash out a consensus over the definition of the word “innovation”. The world needs a greater proportion of value creators than value extractors/value consumers.
Thank you Dr. Rimmer for sharing this information! I agree with the notion of "remaking the maker movement". It is a healthy sign that we advocates of the maker movement continously question our assumptions driving our work as well as seek new approaches and perspectives. My own thinking about makerspaces has evolved considerably in the past decade especially in their potential as community-based "third places" (Oldenburg & Brissett, 1982).
Summary of survey results “Imagining Possible Futures” (Sep-Dec 2020)
A public survey was undertaken between the months of September through December 2020 to collectively re-imagine a place where people can discover and fulfill their creative potential through access to programs, tools, projects and learning. The survey was publicized and accessible through the Makerspace North (MSN) website, a limited e-mail notification communicated to MSN’s newsletter subscribers and social media accounts such as Twitter.
As of February 6, 2020 sixty-three (63) responses have been received.
The survey was simple in purpose and design. In essence, the survey attempted to determine a profile…
Highlights from Esko Kilpi’s writings (2014–2019) that resonate
The Internet is the first communication environment that decentralizes the financial capital requirements of production. Much of the capital is not only distributed, but also largely owned by the workers, the individuals, who themselves own the smartphones and other smart devices, the new machines of work.
It is about loose couplings and modularity, about networked tasks. In creative work, any node in the network should be able to communicate with any other node on the basis of contextual interdependence and creative, participatory engagement. [top highlight]
Creative, network-based work in the future will…
Project Dialogue is a community-based arts project encouraging innovation in the application of advanced software tools to create what is popularly referred to as “generative art”.
The project is coined as a “Dialogue” whereby the participants are “conversing” through the act of curiosity-driven exploration, creative experimentation and self-expression through the co-creation of a work of art.
“It’s not about making cheap plastic parts. That’s the first thing I tell people about 3D printing, it’s about being able to come up with a vision and then realize that vision in some concrete way. And the most important part of that process is learning to fail.” — Tom Meeks, 3D Printing Instructor, YouthQuest Foundation
With those words, Tom Meeks/YouthQuest Foundation inspired me to launch in 2013 a project to introduce desktop 3D printing to the Ottawa community. The YouthQuest program convinced me that 3D printing offered youth not only the potential of developing technical and creative skills for…
Speakers introduced libraries in the context of “third places” providing social surroundings separate from the two usual social environments of home (“first place”) and the workplace (“second place”); described emerging recognition as libraries as urban spaces to share experiences, community gatherings, collaborative learning, and much more (workshops,digital converson services, technology demonstration spaces, etc)
The following post represents a “thought stream” imagining the potential of makerspaces inspired by indigenous worldviews and cultural practices: that blends the past and the future, knowledge transmission between elders and youth; a space that promotes deeper awareness of indigenous culture through collaborative “making” projects and a space to inspire innovative ideas to make the world a better place. A “re-mix” of indigenous artisanal/craft tools, traditional materials and know-how with digital technologies available in a makerspace could open up wonderfully creative project opportunities (see Tania Larsson story here).